The portofilo site of

Robert Fisher Eads

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Resume

About Me

An active computer science apprentice at Texas A&M University in my senior year of college. I'm a dedicated developer who enjoys learning new languages and experimenting with unfamiliar technologies. Currently exploring different facets of immersive technology and am looking to gain experience in the field of software engineering or virtual reality development. I whole heartly embrace Texas culture and am fond of country western dancing, virtual reality video games, and DIY computer & server building.

Profile Picture Robert Eads

Education

Texas A&M Logo

Texas A&M University, College Station
Class of 2024, Engineering Honors
B.S. in Computer Science
Minor in Business
GPA: 3.91/4.00

  • Relevant Coursework
  • Data Structures and Algorithms
  • Computer Graphics
  • Data Visualization
  • Analysis of Algorithms
  • Discrete Structures for Computing
  • Computer & Network Security
  • Parallel Computing
  • Computer Systems

Experience

Texas A&M University - VIVID Lab

August 2023 - May 2024

Undergraduate Research Scholar

Texas A&M Logo

With the goal of reducing psychological distancing's effect on communities across the globe when it comes to inaction on climate change, and more specifically rising sea levels, this research project was conducted under the supervison of Dr. Ann McNamara in the Visceral Intersensory Visualization & Information Design (VIVD) Lab at Texas A&M University. Using mixed reality technology and Unreal Engine 5, environmental hazards related to rising sea levels were digitally recreated in the user's locale to evoke an emotional response and spur change in those communities that would otherwise have little motiviation to take action.

Key Takeaways

  • Conducted undergraduate research focused on combating climate change at a tier 1 research institution.
  • Implemented program using Unreal Engine 5 in mixed reality to localize typical hazards of rising sea levels

Cvent

June 2023 - August 2023

Software Engineering Intern

Cvent logo

Tasked with increasing code coverage and logging for the front-end web application, the work consisted mostly of coding in TypeScript and React JS with some additional development in C++ & Blueprint using Unreal Engine 5. Working with an international team, inefficiencies in the application's loading progress and bugs in the logging code were discovered and quickly fixed to improve overall performance and observability. In addition, Real User Monitoring (RUM) events, based on previously created logs, were used to visualize application statictis for better insights into where improvements could be made.

Key Takeaways

  • Expanded code coverage of React JS-based web application with Unreal Engine 5 backend using Jest methodologies
  • Visualized metrics in over a dozen graphs using Datadog to increase observability and focus on boosting performance
  • Executed automated scripts to ensure seamless data migration between modeler and developer AWS servers

General Motors

June 2022 - August 2022

Virtual Reality Development Intern

General Motors logo

Focused on virtual reality development using Unreal Engine 4, this experience included implementing client-requested features, effectively communicating with multiple team members on a day-to-day basis, and efficiently refactoring large blocks of code to enable an easier transition from single-player development to a multiplayer-focused creation process. Other responsibilities included coordinating and running monthly team game afternoons to encourage coworker camaraderie as well as scheduling time for personal development and growth.

Key Takeaways

  • Integrated newly created features, using Unreal Engine 4, into existing code base of over 14,000 files
  • Collaborated on a team of more than 18 members to design, update, and debug code base components
  • Refactored vital sections of single-player code base to enable development and implementation of multiplayer features

Morphi Blockchain Consulting

Feburary 2022 - June 2022

Lead Web Developer Python Bot Developer

Picked up as part time work during spring semester of 2022, responsibilities centered on daily communication with customers, creating custom requested websites on a project by project basis, and collaborativly coding with teammates to create, deploy, and manage custom python bots running connections to a MongoDB database.

Key Takeaways

  • Corresponded with clients directly to ensure product quality and meet constantly changing needs in a creative way
  • Spearheaded creation of client websites using React JS to meet customer requirements on a project by project basis
  • Advised team members on best coding practices and algorithm design for Python bot functionality

Projects

Stutter Speak

May 2021 - August 2021

Lead Developer/Designer

Stutter Speak GitHub Link Stutter Speap App Lab Link

Developed as a team of two in partnership with a licensed, certified speech-language pathologist, Stutter Speak is a VR application built in Unreal Engine 4 using a blend of C++ and Blueprint. Designed to help those who stutter improve confidence in their public speaking ability, the application puts the user on stage in front of a digital audience to closely simulate the public speaking experience. By giving users the ability to self-track stuttering and rate themselves on different aspects of their speech, the application can then provide helpful feedback and graphical representations of data to show progress over time. Stutter Speak is available for the Oculus Quest 2 via the Oculus App Lab store.

Key Takeaways

  • Created in collaboration with licensed, certified speech-language pathologist
  • Coded in C++ & Blueprint Visual Scripiting
  • Published on the Oculus App Lap platform

Portofilo Website

July 2021 - August 2021

Lead developer

Portofili Website GitHub Link

Written on my own to begin learning web development, this website was coded mainly in HTML & CSS. Hosted with GitHub pages for easy maintainability and expandability.

Key Takeaways

  • Created from scratch
  • Coded in HTML/CSS

Saxophone Simulator

May 2021

Lead Developer/Designer

Created with the Unity game engine in C# alongside my partner Jonah, "Saxo Sim" was taken from concept to completion in just over one week. Used as a simple way to gain familiarity with version control and coding in a team environment for my partner and I. Design and implimention of the overall UI as well as coding the note name display when a sound played was my responsibility.

Key Takeaways

  • Developed collaborative coding skills
  • Learned version control
  • Coded in C#

Extracurricular

National Sttuering Association

Chapter Co-Leader

June 2023 - Current

Aggie Web Developers Website Link
  • Assisted in developing activities and discussion topics for monthly chapter meetings.
  • Lead monthly local chapter meetings.
  • Communicated with chapter leaders nationwide to share ideas and increase outreach.

Aggie Web Developers

Club Member

August 2021 - June 2023

Aggie Web Developers Website Link
  • Participated in weekly meetings with team members leading to the fostering & growth of fellow developer’s ideas.
  • Contributed to the progression of projects and presenting original ideas in a clear and understandable manner.
  • Collaborated with club memebers to ensure quality work and client satisfaction thoughout development process.

STEM to Stocks

Core Guild Member

August 2020 - August 2022

STEM to Stocks Guild Website Link
  • Joined the STEM to Stocks Guild, designed to help build professional relationships and develop marketablility as an engineer in the buisness sector.
  • Communicated effectivly with 100+ guild members during biweekly meetings to expand my professional network and create mutually beneficial lasting connections.

Skills

  • C++
  • Python
  • Unreal Engine 4
  • Git
  • React JS
  • Linux Systems
  • Proxmox VE
  • TrueNAS
© Robert Eads 2023